Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_ClassDynamicCast.cpp
Andrew Rodham 8ff0d8b98b Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).

EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.

Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)

GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.

This addresses UETOOL-270 (Most editor preferences should be project-agnostic)

[CL 2517558 by Andrew Rodham in Main branch]
2015-04-20 10:12:55 -04:00

101 lines
3.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "K2Node_ClassDynamicCast.h"
#include "DynamicCastHandler.h"
#include "GraphEditorSettings.h"
#define LOCTEXT_NAMESPACE "K2Node_ClassDynamicCast"
struct FClassDynamicCastHelper
{
static const FString CastSuccessPinName;
static const FString& GetClassToCastName()
{
static FString ClassToCastName(TEXT("Class"));
return ClassToCastName;
}
};
const FString FClassDynamicCastHelper::CastSuccessPinName = TEXT("bSuccess");
UK2Node_ClassDynamicCast::UK2Node_ClassDynamicCast(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UK2Node_ClassDynamicCast::AllocateDefaultPins()
{
// Check to track down possible BP comms corruption
//@TODO: Move this somewhere more sensible
ensure((TargetType == NULL) || (!TargetType->HasAnyClassFlags(CLASS_NewerVersionExists)));
const UEdGraphSchema_K2* K2Schema = Cast<UEdGraphSchema_K2>(GetSchema());
check(K2Schema != nullptr);
if (!K2Schema->DoesGraphSupportImpureFunctions(GetGraph()))
{
bIsPureCast = true;
}
if (!bIsPureCast)
{
// Input - Execution Pin
CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute);
// Output - Execution Pins
CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_CastSucceeded);
CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_CastFailed);
}
// Input - Source type Pin
CreatePin(EGPD_Input, K2Schema->PC_Class, TEXT(""), UObject::StaticClass(), false, false, FClassDynamicCastHelper::GetClassToCastName());
// Output - Data Pin
if (TargetType != NULL)
{
const FString CastResultPinName = K2Schema->PN_CastedValuePrefix + TargetType->GetDisplayNameText().ToString();
CreatePin(EGPD_Output, K2Schema->PC_Class, TEXT(""), *TargetType, false, false, CastResultPinName);
}
UEdGraphPin* BoolSuccessPin = CreatePin(EGPD_Output, K2Schema->PC_Boolean, TEXT(""), nullptr, /*bIsArray =*/false, /*bIsReference =*/false, FClassDynamicCastHelper::CastSuccessPinName);
BoolSuccessPin->bHidden = !bIsPureCast;
UK2Node::AllocateDefaultPins();
}
FLinearColor UK2Node_ClassDynamicCast::GetNodeTitleColor() const
{
return GetDefault<UGraphEditorSettings>()->ClassPinTypeColor;
}
FText UK2Node_ClassDynamicCast::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if (CachedNodeTitle.IsOutOfDate(this))
{
CachedNodeTitle.SetCachedText(FText::Format(LOCTEXT("NodeTitle", "{0} Class"), Super::GetNodeTitle(TitleType)), this);
}
return CachedNodeTitle;
}
UEdGraphPin* UK2Node_ClassDynamicCast::GetCastSourcePin() const
{
UEdGraphPin* Pin = FindPinChecked(FClassDynamicCastHelper::GetClassToCastName());
check(Pin->Direction == EGPD_Input);
return Pin;
}
UEdGraphPin* UK2Node_ClassDynamicCast::GetBoolSuccessPin() const
{
UEdGraphPin* Pin = FindPin(FClassDynamicCastHelper::CastSuccessPinName);
check((Pin == nullptr) || (Pin->Direction == EGPD_Output));
return Pin;
}
FNodeHandlingFunctor* UK2Node_ClassDynamicCast::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_DynamicCast(CompilerContext, KCST_MetaCast);
}
#undef LOCTEXT_NAMESPACE