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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
17 lines
537 B
C++
17 lines
537 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimationGraphSchema.h"
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#include "AnimationStateGraphSchema.generated.h"
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UCLASS(MinimalAPI)
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class UAnimationStateGraphSchema : public UAnimationGraphSchema
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{
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GENERATED_UCLASS_BODY()
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// Begin UEdGraphSchema interface.
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virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
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virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
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// End UEdGraphSchema interface.
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};
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