// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimationGraphSchema.h" #include "AnimationStateGraphSchema.generated.h" UCLASS(MinimalAPI) class UAnimationStateGraphSchema : public UAnimationGraphSchema { GENERATED_UCLASS_BODY() // Begin UEdGraphSchema interface. virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override; virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override; // End UEdGraphSchema interface. };