Files
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private/HlslAST.cpp
Rolando Caloca c0f0eeb9f7 CCT - Move allocator to HlslUtils
- Add interpolation modifiers
- Ignore #pragma
- Fix for strings in attributes
- Do translation units separately

[CL 2469349 by Rolando Caloca in Main branch]
2015-03-04 17:00:58 -05:00

28 KiB