You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
47 lines
964 B
C++
47 lines
964 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ProjectLauncherPrivatePCH.h"
|
|
|
|
|
|
#define LOCTEXT_NAMESPACE "SProjectLauncherProjectPage"
|
|
|
|
|
|
/* SProjectLauncherProjectPage interface
|
|
*****************************************************************************/
|
|
|
|
void SProjectLauncherProjectPage::Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel, bool InShowConfig )
|
|
{
|
|
Model = InModel;
|
|
|
|
ChildSlot
|
|
[
|
|
SNew(SVerticalBox)
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
[
|
|
SNew(SHorizontalBox)
|
|
|
|
+ SHorizontalBox::Slot()
|
|
.FillWidth(1.0)
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(STextBlock)
|
|
.Text(LOCTEXT("WhichProjectToUseText", "Which project would you like to use?"))
|
|
]
|
|
]
|
|
|
|
+ SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.Padding(0.0, 8.0, 0.0, 0.0)
|
|
[
|
|
// project loading area
|
|
SNew(SProjectLauncherProjectPicker, InModel)
|
|
.LaunchProfile(InArgs._LaunchProfile)
|
|
]
|
|
];
|
|
}
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|