// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "ProjectLauncherPrivatePCH.h" #define LOCTEXT_NAMESPACE "SProjectLauncherProjectPage" /* SProjectLauncherProjectPage interface *****************************************************************************/ void SProjectLauncherProjectPage::Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel, bool InShowConfig ) { Model = InModel; ChildSlot [ SNew(SVerticalBox) + SVerticalBox::Slot() .AutoHeight() [ SNew(SHorizontalBox) + SHorizontalBox::Slot() .FillWidth(1.0) .VAlign(VAlign_Center) [ SNew(STextBlock) .Text(LOCTEXT("WhichProjectToUseText", "Which project would you like to use?")) ] ] + SVerticalBox::Slot() .AutoHeight() .Padding(0.0, 8.0, 0.0, 0.0) [ // project loading area SNew(SProjectLauncherProjectPicker, InModel) .LaunchProfile(InArgs._LaunchProfile) ] ]; } #undef LOCTEXT_NAMESPACE