Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerHUD.h
Jaroslaw Palczynski f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00

23 lines
463 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DebugCameraHUD.h"
#include "VisualLoggerHUD.generated.h"
UCLASS()
class AVisualLoggerHUD : public ADebugCameraHUD
{
GENERATED_UCLASS_BODY()
FFontRenderInfo TextRenderInfo;
virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override;
// Begin AActor Interface
virtual void PostRender() override;
// End AActor Interface
};