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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
23 lines
463 B
C++
23 lines
463 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/DebugCameraHUD.h"
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#include "VisualLoggerHUD.generated.h"
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UCLASS()
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class AVisualLoggerHUD : public ADebugCameraHUD
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{
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GENERATED_UCLASS_BODY()
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FFontRenderInfo TextRenderInfo;
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virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override;
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// Begin AActor Interface
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virtual void PostRender() override;
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// End AActor Interface
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};
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