// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/DebugCameraHUD.h" #include "VisualLoggerHUD.generated.h" UCLASS() class AVisualLoggerHUD : public ADebugCameraHUD { GENERATED_UCLASS_BODY() FFontRenderInfo TextRenderInfo; virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override; // Begin AActor Interface virtual void PostRender() override; // End AActor Interface };