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UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/STimeSlider.cpp
Nick Atamas f5e19bef14 Slate : RelativeLayoutScale is now computed in the SlatePrepass(). ComputeDesiredSize() now takes a float parameter. API-breaking change!
[CL 2406629 by Nick Atamas in Main branch]
2015-01-14 19:04:45 -05:00

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