Files
UnrealEngineUWP/Engine/Source/Developer/FriendsAndChat/Private/Models/ChatDisplayOptionsViewModel.h
Chris Wood c80cffe452 Merge FriendsAndChat UE4-LauncherDev => UE4 (main) upto CL 2436945
[CL 2439641 by Chris Wood in Main branch]
2015-02-10 06:44:35 -05:00

37 lines
1.3 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class FChatItemViewModel;
class FChatDisplayOptionsViewModel
: public TSharedFromThis<FChatDisplayOptionsViewModel>
, public IChatViewModel
{
public:
virtual void SetCaptureFocus(bool bCaptureFocus) = 0;
virtual void SetChannelUserClicked(const TSharedRef<FChatItemViewModel> ChatItemSelected) = 0;
virtual void SetCurve(FCurveHandle InFadeCurve) = 0;
virtual const bool ShouldCaptureFocus() const = 0;
virtual const bool IsChatHidden() = 0;
virtual TSharedPtr<class FChatViewModel> GetChatViewModel() const = 0;
virtual const float GetTimeTransparency() const = 0;
virtual const EVisibility GetTextEntryVisibility() = 0;
virtual const EVisibility GetConfirmationVisibility() = 0;
virtual bool SendMessage(const FText NewMessage)= 0;
virtual void EnumerateChatChannelOptionsList(TArray<EChatMessageType::Type>& OUTChannelType) = 0;
DECLARE_EVENT(FChatDisplayOptionsViewModel, FChatListSetFocus)
virtual FChatListSetFocus& OnChatListSetFocus() = 0;
virtual ~FChatDisplayOptionsViewModel() {}
};
/**
* Creates the implementation for an ChatDisplayOptionsViewModel.
*
* @return the newly created ChatDisplayOptionViewModel implementation.
*/
FACTORY(TSharedRef< FChatDisplayOptionsViewModel >, FChatDisplayOptionsViewModel,
const TSharedRef<class FChatViewModel>& ChatViewModel);