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67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/** Type definition for shared pointers to instances of FDeviceManagerModel. */
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typedef TSharedPtr<class FDeviceManagerModel> FDeviceManagerModelPtr;
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/** Type definition for shared references to instances of FDeviceManagerModel. */
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typedef TSharedRef<class FDeviceManagerModel> FDeviceManagerModelRef;
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/**
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* Implements a view model for the messaging debugger.
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*/
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class FDeviceManagerModel
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{
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public:
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/**
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* Gets the device service that is currently selected in the device browser.
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*
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* @return The selected device service.
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*/
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ITargetDeviceServicePtr GetSelectedDeviceService( ) const
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{
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return SelectedDeviceService;
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}
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/**
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* Selects the specified device service (or none if nullptr).
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*
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* @param DeviceService The device service to select.
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*/
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void SelectDeviceService( const ITargetDeviceServicePtr& DeviceService )
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{
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if (SelectedDeviceService != DeviceService)
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{
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SelectedDeviceService = DeviceService;
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SelectedDeviceServiceChangedEvent.Broadcast();
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}
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}
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public:
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/**
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* Gets an event delegate that is invoked when the selected device service has changed.
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*
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* @return The event delegate.
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*/
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DECLARE_EVENT(FDeviceManagerModel, FOnSelectedDeviceServiceChanged);
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FOnSelectedDeviceServiceChanged& OnSelectedDeviceServiceChanged( )
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{
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return SelectedDeviceServiceChangedEvent;
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}
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private:
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// Holds the currently selected target device service.
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ITargetDeviceServicePtr SelectedDeviceService;
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private:
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// Holds an event delegate that is invoked when the selected message has changed.
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FOnSelectedDeviceServiceChanged SelectedDeviceServiceChangedEvent;
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};
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