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66 lines
1.7 KiB
Objective-C
66 lines
1.7 KiB
Objective-C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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@interface FMacNativeFeedbackContextWindowController : NSObject
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{
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@public
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NSTextView* TextView;
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@private
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NSScrollView* LogView;
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NSWindow* Window;
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NSTextField* StatusLabel;
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NSButton* CancelButton;
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NSButton* ShowLogButton;
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NSProgressIndicator* ProgressIndicator;
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}
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-(id)init;
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-(void)dealloc;
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-(void)setShowProgress:(bool)bShowProgress;
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-(void)setShowCancelButton:(bool)bShowCancelButton;
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-(void)setTitleText:(NSString*)Title;
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-(void)setStatusText:(NSString*)Text;
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-(void)setProgress:(double)Progress total:(double)Total;
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-(void)showWindow;
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-(void)hideWindow;
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-(bool)windowOpen;
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@end
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/**
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* Feedback context implementation for Mac.
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*/
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class FMacNativeFeedbackContext : public FFeedbackContext
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{
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public:
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// Constructor.
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FMacNativeFeedbackContext();
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virtual ~FMacNativeFeedbackContext();
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virtual void Serialize( const TCHAR* V, ELogVerbosity::Type Verbosity, const class FName& Category ) override;
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virtual bool YesNof(const FText& Text) override;
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virtual bool ReceivedUserCancel() override;
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virtual void StartSlowTask( const FText& Task, bool bShowCancelButton=false ) override;
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virtual void FinalizeSlowTask( ) override;
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virtual void ProgressReported( const float TotalProgressInterp, FText DisplayMessage ) override;
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FContextSupplier* GetContext() const;
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void SetContext( FContextSupplier* InSupplier );
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private:
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void SetDefaultTextColor();
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private:
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/** Critical section for Serialize() */
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FCriticalSection CriticalSection;
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FMacNativeFeedbackContextWindowController* WindowController;
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NSDictionary* TextViewTextColor;
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FContextSupplier* Context;
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uint64 OutstandingTasks;
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int32 SlowTaskCount;
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bool bShowingConsoleForSlowTask;
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};
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