Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private/Mac/MacNativeFeedbackContext.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

66 lines
1.7 KiB
Objective-C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
@interface FMacNativeFeedbackContextWindowController : NSObject
{
@public
NSTextView* TextView;
@private
NSScrollView* LogView;
NSWindow* Window;
NSTextField* StatusLabel;
NSButton* CancelButton;
NSButton* ShowLogButton;
NSProgressIndicator* ProgressIndicator;
}
-(id)init;
-(void)dealloc;
-(void)setShowProgress:(bool)bShowProgress;
-(void)setShowCancelButton:(bool)bShowCancelButton;
-(void)setTitleText:(NSString*)Title;
-(void)setStatusText:(NSString*)Text;
-(void)setProgress:(double)Progress total:(double)Total;
-(void)showWindow;
-(void)hideWindow;
-(bool)windowOpen;
@end
/**
* Feedback context implementation for Mac.
*/
class FMacNativeFeedbackContext : public FFeedbackContext
{
public:
// Constructor.
FMacNativeFeedbackContext();
virtual ~FMacNativeFeedbackContext();
virtual void Serialize( const TCHAR* V, ELogVerbosity::Type Verbosity, const class FName& Category ) override;
virtual bool YesNof(const FText& Text) override;
virtual bool ReceivedUserCancel() override;
virtual void StartSlowTask( const FText& Task, bool bShowCancelButton=false ) override;
virtual void FinalizeSlowTask( ) override;
virtual void ProgressReported( const float TotalProgressInterp, FText DisplayMessage ) override;
FContextSupplier* GetContext() const;
void SetContext( FContextSupplier* InSupplier );
private:
void SetDefaultTextColor();
private:
/** Critical section for Serialize() */
FCriticalSection CriticalSection;
FMacNativeFeedbackContextWindowController* WindowController;
NSDictionary* TextViewTextColor;
FContextSupplier* Context;
uint64 OutstandingTasks;
int32 SlowTaskCount;
bool bShowingConsoleForSlowTask;
};