Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/AssetTools.Build.cs
Olaf Piesche 89375030fe Moved Niagara to its own module; made curve access work; fixed various small things
#codereview simon.tovey

[CL 2510645 by Olaf Piesche in Main branch]
2015-04-13 15:25:14 -04:00

74 lines
1.4 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AssetTools : ModuleRules
{
public AssetTools(TargetInfo Target)
{
PrivateIncludePaths.Add("Developer/AssetTools/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"CurveAssetEditor",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TextureEditor",
"UnrealEd",
"Kismet",
"Landscape",
"Foliage",
"Niagara",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Analytics",
"AssetRegistry",
"ContentBrowser",
"CurveAssetEditor",
"DesktopPlatform",
"EditorWidgets",
"GameProjectGeneration",
"Kismet",
"MainFrame",
"MaterialEditor",
"Persona",
"FontEditor",
"SoundCueEditor",
"SoundClassEditor",
"SourceControl",
"Landscape",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"CurveAssetEditor",
"CurveTableEditor",
"DataTableEditor",
"DesktopPlatform",
"DestructibleMeshEditor",
"EditorWidgets",
"GameProjectGeneration",
"PropertyEditor",
"MainFrame",
"MaterialEditor",
"Persona",
"FontEditor",
"SoundCueEditor",
"SoundClassEditor"
}
);
}
}