// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AssetTools : ModuleRules { public AssetTools(TargetInfo Target) { PrivateIncludePaths.Add("Developer/AssetTools/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "CurveAssetEditor", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "SourceControl", "TextureEditor", "UnrealEd", "Kismet", "Landscape", "Foliage", "Niagara", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Analytics", "AssetRegistry", "ContentBrowser", "CurveAssetEditor", "DesktopPlatform", "EditorWidgets", "GameProjectGeneration", "Kismet", "MainFrame", "MaterialEditor", "Persona", "FontEditor", "SoundCueEditor", "SoundClassEditor", "SourceControl", "Landscape", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "ContentBrowser", "CurveAssetEditor", "CurveTableEditor", "DataTableEditor", "DesktopPlatform", "DestructibleMeshEditor", "EditorWidgets", "GameProjectGeneration", "PropertyEditor", "MainFrame", "MaterialEditor", "Persona", "FontEditor", "SoundCueEditor", "SoundClassEditor" } ); } }