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UnrealEngineUWP/Engine/Documentation/Source/Resources/ContentExamples/LevelScripting/LevelScripting.CHN.udn
Ben Marsh 49831a5631 Include documentation source in repository.
[CL 2489162 by Ben Marsh in Main branch]
2015-03-24 08:35:52 -04:00

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Availability: Docs
Title:关卡脚本
Crumbs:%ROOT%, Resources
Description:关卡脚本示例关卡概述
[REGION:banner]
![](level_scripting_header.png)(convert:false)
[/REGION]
[TOC(start:2 end:2)]
[VAR:Topic]
[OBJECT:Topic]
[PARAM:image]
![%Resources/ContentExamples/LevelScripting:title%](level_scripting_topic.png)
[/PARAM]
[PARAM:title]
%Resources/ContentExamples/LevelScripting:title%
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[PARAM:description]
%Resources/ContentExamples/LevelScripting:description%
[/PARAM]
[PARAM:path]
[/PARAM]
[/OBJECT]
[/VAR]
[VAR:TopicCompact]
[OBJECT:TopicCompact]
[PARAM:image]
![%Resources/ContentExamples/LevelScripting:title%](level_scripting_topic.png)
[/PARAM]
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%Resources/ContentExamples/LevelScripting:title%
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[PARAM:description]
%Resources/ContentExamples/LevelScripting:description%
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[PARAM:path]
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[/VAR]
<!--Insert path when done! [RELATIVE:Resources/ContentExamples/LevelScripting]-->
欢迎来到 **关卡脚本** 示例关卡!
[INCLUDE:Resources\ContentExamples\ExampleLevelOverview#ExampleLevel]
本内容示例着重于如何使用关卡脚本,使其成为对您的游戏关卡创建游戏性的一种方式。这非常类似于创建[类蓝图](Engine/Blueprints\UserGuide\Types\ClassBlueprint),但仍有所不同,为关卡而创建的关卡脚本将 _总是_ 来源于关卡中。这表示,您的关卡脚本并不是类蓝图那样的可放置资源,它们本身为不可放置资源,也不能放置资源在它们中。
您可以[打开关卡蓝图](Engine/Blueprints\UserGuide\Types\LevelBlueprint)以查看本内容示例的所有关卡脚本设置。
## 示例
[REGION:topics fourth]
%Resources/ContentExamples/LevelScripting/1_1:TopicCompact%
%Resources/ContentExamples/LevelScripting/1_2:TopicCompact%
%Resources/ContentExamples/LevelScripting/1_3:TopicCompact%
%Resources/ContentExamples/LevelScripting/1_4:TopicCompact%
[/REGION]
## 相关主题及扩展阅读
* [蓝图](Engine/Blueprints)
* [Matinee和动画处理工具](Engine/Matinee)