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68 lines
2.0 KiB
Plaintext
68 lines
2.0 KiB
Plaintext
Availability: Docs
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Title:关卡脚本
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Crumbs:%ROOT%, Resources
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Description:关卡脚本示例关卡概述
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[REGION:banner]
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(convert:false)
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[/REGION]
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[TOC(start:2 end:2)]
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[VAR:Topic]
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[OBJECT:Topic]
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[PARAM:image]
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[/PARAM]
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[PARAM:title]
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%Resources/ContentExamples/LevelScripting:title%
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[/PARAM]
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[PARAM:description]
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%Resources/ContentExamples/LevelScripting:description%
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[/PARAM]
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[PARAM:path]
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[/PARAM]
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[/OBJECT]
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[/VAR]
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[VAR:TopicCompact]
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[OBJECT:TopicCompact]
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[PARAM:image]
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[/PARAM]
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[PARAM:title]
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%Resources/ContentExamples/LevelScripting:title%
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[/PARAM]
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[PARAM:description]
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%Resources/ContentExamples/LevelScripting:description%
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[/PARAM]
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[PARAM:path]
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[/PARAM]
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[/OBJECT]
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[/VAR]
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<!--Insert path when done! [RELATIVE:Resources/ContentExamples/LevelScripting]-->
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欢迎来到 **关卡脚本** 示例关卡!
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[INCLUDE:Resources\ContentExamples\ExampleLevelOverview#ExampleLevel]
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本内容示例着重于如何使用关卡脚本,使其成为对您的游戏关卡创建游戏性的一种方式。这非常类似于创建[类蓝图](Engine/Blueprints\UserGuide\Types\ClassBlueprint),但仍有所不同,为关卡而创建的关卡脚本将 _总是_ 来源于关卡中。这表示,您的关卡脚本并不是类蓝图那样的可放置资源,它们本身为不可放置资源,也不能放置资源在它们中。
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您可以[打开关卡蓝图](Engine/Blueprints\UserGuide\Types\LevelBlueprint)以查看本内容示例的所有关卡脚本设置。
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## 示例
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[REGION:topics fourth]
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%Resources/ContentExamples/LevelScripting/1_1:TopicCompact%
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%Resources/ContentExamples/LevelScripting/1_2:TopicCompact%
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%Resources/ContentExamples/LevelScripting/1_3:TopicCompact%
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%Resources/ContentExamples/LevelScripting/1_4:TopicCompact%
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[/REGION]
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## 相关主题及扩展阅读
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* [蓝图](Engine/Blueprints)
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* [Matinee和动画处理工具](Engine/Matinee)
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