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27 lines
885 B
Plaintext
27 lines
885 B
Plaintext
Availability: Public
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Title:How to Set Up Inputs
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Crumbs: %ROOT%, Gameplay
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Description:A How To Guide for Setting Up Inputs in Unreal Engine 4.
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##Overview
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After you have imported or created your Character, Vehicle, or Flying Spaceship Asset, you will need to define how it reacts to Player **Input**. Defining Input is primiarly done through user defined **Bindings** of **Action Mappings** (which are for key presses and releases) and **Axis Mappings** (which are for inputs that have a continuous range).
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Once you have defined your **Mappings**, you can then bind them to behaviors in Blueprints or C++ (see the **Setup** section below).
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## Setup
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To learn more about **Setting Up Input** using Blueprints, follow the link below:
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[REGION:buttonlist]
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* [](Gameplay\HowTo\SetUpInput\Blueprints)
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[PUBLISH:Docs]
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* [](Gameplay\HowTo\SetUpInput\Code)
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[/PUBLISH:Docs]
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[/REGION]
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