Availability: Public Title:How to Set Up Inputs Crumbs: %ROOT%, Gameplay Description:A How To Guide for Setting Up Inputs in Unreal Engine 4. ##Overview After you have imported or created your Character, Vehicle, or Flying Spaceship Asset, you will need to define how it reacts to Player **Input**. Defining Input is primiarly done through user defined **Bindings** of **Action Mappings** (which are for key presses and releases) and **Axis Mappings** (which are for inputs that have a continuous range). Once you have defined your **Mappings**, you can then bind them to behaviors in Blueprints or C++ (see the **Setup** section below). ## Setup To learn more about **Setting Up Input** using Blueprints, follow the link below: [REGION:buttonlist] * [](Gameplay\HowTo\SetUpInput\Blueprints) [PUBLISH:Docs] * [](Gameplay\HowTo\SetUpInput\Code) [/PUBLISH:Docs] [/REGION]