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- Moved some Android settings to ProjectSettings, re-enabled SDK settings - Removed SigningConfig.xml, and moved those settings into project settings - Added concept of NotForLicensees and NoRedist engine and project config settings - Removed BaseInternalGame.ini, replaced with NotForLicensees/BaseGame.ini - Moved User*.ini to end of .ini hierarchy - Added support for CLASS_GlobalUserConfig, so their settings will be saved to <AppData>/.../User*.ini (useful for SDK paths, etc) - Enabled AndroidPlatformEditor module on Mac - Changed Mac Build.sh to allow for Android on the commandline (just pass through if it's not an Xcode platform name) - Iterative Android packaging now looks at just the important .ini sections, NOT entire .ini files #codereview jamie.dale,james.moran,michael.trepka,robert.jones,chris.babcock [CL 2413870 by Josh Adams in Main branch]
101 lines
2.3 KiB
Bash
Executable File
101 lines
2.3 KiB
Bash
Executable File
#!/bin/sh
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# This script gets called every time Xcode does a build or clean operation, even though it's called "Build.sh".
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# Values for $ACTION: "" = building, "clean" = cleaning
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# Setup Mono
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source Engine/Build/BatchFiles/Mac/SetupMono.sh Engine/Build/BatchFiles/Mac
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# override env if action is specified on command line
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if [ $1 == "clean" ]
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then
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ACTION="clean"
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fi
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echo Building UBT...
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xbuild /property:Configuration=Development /nologo Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj| grep -i error
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case $ACTION in
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"")
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echo Building $1...
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Platform=""
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AdditionalFlags=""
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case $CLANG_STATIC_ANALYZER_MODE in
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"deep")
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AdditionalFlags+="-skipActionHistory"
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;;
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"shallow")
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AdditionalFlags+="-skipActionHistory"
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;;
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esac
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case $2 in
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"iphoneos"|"IOS")
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Platform="IOS"
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AdditionalFlags+=" -deploy -nocreatestub "
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;;
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"iphonesimulator")
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Platform="IOS"
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AdditionalFlags+=" -deploy -simulator -nocreatestub"
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;;
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"macosx")
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Platform="Mac"
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;;
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"HTML5")
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Platform="HTML5"
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;;
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*)
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Platform="$2"
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AdditionalFlags+=" -deploy "
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;;
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esac
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BuildTasks=$(defaults read com.apple.dt.Xcode IDEBuildOperationMaxNumberOfConcurrentCompileTasks)
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export NumUBTBuildTasks=$BuildTasks
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echo Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe $1 $Platform $3 $AdditionalFlags "$4"
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mono Engine/Binaries/DotNET/UnrealBuildTool.exe $1 $Platform $3 $AdditionalFlags "$4"
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;;
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"clean")
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echo "Cleaning $2 $3 $4..."
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Platform=""
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AdditionalFlags="-clean"
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case $3 in
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"iphoneos"|"IOS")
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Platform="IOS"
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AdditionalFlags+=" -nocreatestub"
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;;
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"iphonesimulator")
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Platform="IOS"
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AdditionalFlags+=" -simulator"
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AdditionalFlags+=" -nocreatestub"
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;;
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"macosx")
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Platform="Mac"
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;;
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"HTML5")
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Platform="HTML5"
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;;
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*)
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Platform="$3"
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;;
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esac
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echo Running command: mono Engine/Binaries/DotNET/UnrealBuildTool.exe $2 $Platform $4 $AdditionalFlags "$5"
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mono Engine/Binaries/DotNET/UnrealBuildTool.exe $2 $Platform $4 $AdditionalFlags "$5"
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;;
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esac
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ExitCode=$?
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if [ $ExitCode -eq 254 ] || [ $ExitCode -eq 255 ]; then
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exit 0
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else
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exit $ExitCode
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fi
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