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UnrealEngineUWP
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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP
/
Engine
/
Build
/
BatchFiles
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Mac
History
Michael Trepka
3027ca6fa6
- Xcode unlock
...
[CL 2505720 by Michael Trepka in Main branch]
2015-04-08 15:48:54 -04:00
..
AddEULAToDMG.sh
…
Build.sh
- Generate AndroidManifest.xml from ProjectSettings
2015-01-21 11:17:55 -05:00
CreateDMG.sh
[INTEGRATE] UE4-LauncherDev->UE4 integrate all up to cl 2475889
2015-03-13 08:26:18 -04:00
FixDependencyFiles.sh
Don't try to copy UE4EditorServices.app if it doesn't already exist. Fix for me sourcing SetupMono.sh with 'set -e' when bootstrapping the engine from GitHub.
2014-11-12 22:41:52 -05:00
FixMonoFiles.sh
Updated Mac FixMonoFiles.sh script for Mono 3.10
2014-12-15 15:46:27 -05:00
GenerateLLDBInit.sh
…
GenerateProjectFiles.sh
Removed conditional inclusion of most platform files in UBT project so the same project can be used in Visual Studio and Mono Develop/Xamarin Studio, removed _Mono UBT and UAT projects, updated automation scripts to be compatible with Mono 3.10
2014-12-15 15:28:22 -05:00
GitDependencies.sh
PR
#872
: Move UE4EditorServices.app service installing code to run after it is built. (Contributed by AlexanderOMara)
2015-03-06 11:59:25 -05:00
GitDependenciesHook.sh
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
RemoteLaunch.sh
…
RocketBuild.sh
Added handling of negative UBT exit codes to Mac RocketBuild.sh
2014-11-17 14:34:44 -05:00
RocketGenerateProjectFiles.sh
…
RunMono.sh
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
RunXBuild.sh
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SetupMono.sh
Fix for early exit when running Git setup script if mono is not installed. "set -e" from setup.sh causes failure when capturing "where mono".
2015-01-29 16:37:28 -05:00
xcodeunlock.sh
- Xcode unlock
2015-04-08 15:48:54 -04:00