Files
UnrealEngineUWP/Engine/Source/Runtime/SQLiteSupport/Private/SQLiteSupport.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

31 lines
711 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "SQLiteSupportPrivatePCH.h"
class FSQLiteSupport : public ISQLiteSupport
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FSQLiteSupport, SQLiteSupport )
void FSQLiteSupport::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FSQLiteSupport::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}