2016-01-07 08:17:16 -05:00
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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2014-10-30 10:03:30 -04:00
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#include "SQLiteSupportPrivatePCH.h"
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class FSQLiteSupport : public ISQLiteSupport
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{
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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IMPLEMENT_MODULE( FSQLiteSupport, SQLiteSupport )
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void FSQLiteSupport::StartupModule()
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{
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// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
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}
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void FSQLiteSupport::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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