Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/NetworkingModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

28 lines
483 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "NetworkingPrivatePCH.h"
#include "ModuleManager.h"
IMPLEMENT_MODULE(FNetworkingModule, Networking);
/* IModuleInterface interface
*****************************************************************************/
void FNetworkingModule::StartupModule( )
{
FIPv4Endpoint::Initialize();
}
void FNetworkingModule::ShutdownModule( )
{
}
bool FNetworkingModule::SupportsDynamicReloading( )
{
return false;
}