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UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/NetworkingModule.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "NetworkingPrivatePCH.h"
#include "ModuleManager.h"
IMPLEMENT_MODULE(FNetworkingModule, Networking);
/* IModuleInterface interface
*****************************************************************************/
void FNetworkingModule::StartupModule( )
{
FIPv4Endpoint::Initialize();
}
void FNetworkingModule::ShutdownModule( )
{
}
bool FNetworkingModule::SupportsDynamicReloading( )
{
return false;
}