Files
UnrealEngineUWP/Engine/Source/Runtime/HTML5/HTML5JS/Public/HTML5JavaScriptFx.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

14 lines
863 B
C

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
extern "C" {
bool UE_SendAndRecievePayLoad( char *URL, char* indata, int insize, char** outdata, int* outsize );
bool UE_DoesSaveGameExist(const char* Name, const int UserIndex);
bool UE_SaveGame(const char* Name, const int UserIndex, const char* indata, int insize);
bool UE_LoadGame(const char* Name, const int UserIndex, char **outdata, int* outsize);
int UE_MessageBox( int MsgType, const char* Text, const char* Caption);
int UE_GetCurrentCultureName(const char* OutName, int outsize);
void UE_MakeHTTPDataRequest(void *ctx, const char* url, const char* verb, const char* payload, int payloadsize, const char* headers, int freeBuffer, void(*onload)(void*, void*, unsigned), void(*onerror)(void*, int, const char*), void(*onprogress)(void*, int, int));
}