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170 lines
6.0 KiB
C#
170 lines
6.0 KiB
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Reflection;
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using System.Linq;
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using AutomationTool;
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using UnrealBuildTool;
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[Flags]
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public enum ProjectBuildTargets
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{
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None = 0,
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Editor = 1 << 0,
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ClientCooked = 1 << 1,
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ServerCooked = 1 << 2,
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Bootstrap = 1 << 3,
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CrashReporter = 1 << 4,
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Programs = 1 << 5,
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// All targets
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All = Editor | ClientCooked | ServerCooked | Bootstrap | CrashReporter | Programs,
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}
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/// <summary>
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/// Helper command used for compiling.
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/// </summary>
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/// <remarks>
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/// Command line params used by this command:
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/// -cooked
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/// -cookonthefly
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/// -clean
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/// -[platform]
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/// </remarks>
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public partial class Project : CommandUtils
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{
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#region Build Command
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public static void Build(BuildCommand Command, ProjectParams Params, int WorkingCL = -1, ProjectBuildTargets TargetMask = ProjectBuildTargets.All)
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{
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Params.ValidateAndLog();
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if (!Params.Build)
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{
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return;
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}
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Log("********** BUILD COMMAND STARTED **********");
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var UE4Build = new UE4Build(Command);
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var Agenda = new UE4Build.BuildAgenda();
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var CrashReportPlatforms = new HashSet<UnrealTargetPlatform>();
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// Setup editor targets
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if (Params.HasEditorTargets && !Params.Rocket && (TargetMask & ProjectBuildTargets.Editor) == ProjectBuildTargets.Editor)
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{
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// @todo Mac: proper platform detection
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UnrealTargetPlatform EditorPlatform = HostPlatform.Current.HostEditorPlatform;
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const UnrealTargetConfiguration EditorConfiguration = UnrealTargetConfiguration.Development;
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CrashReportPlatforms.Add(EditorPlatform);
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Agenda.AddTargets(Params.EditorTargets.ToArray(), EditorPlatform, EditorConfiguration, Params.CodeBasedUprojectPath);
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if (Params.EditorTargets.Contains("UnrealHeaderTool") == false)
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{
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Agenda.AddTargets(new string[] { "UnrealHeaderTool" }, EditorPlatform, EditorConfiguration);
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}
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if (Params.EditorTargets.Contains("ShaderCompileWorker") == false)
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{
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Agenda.AddTargets(new string[] { "ShaderCompileWorker" }, EditorPlatform, EditorConfiguration);
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}
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if (Params.Pak && Params.EditorTargets.Contains("UnrealPak") == false)
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{
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Agenda.AddTargets(new string[] { "UnrealPak" }, EditorPlatform, EditorConfiguration);
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}
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if (Params.FileServer && Params.EditorTargets.Contains("UnrealFileServer") == false)
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{
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Agenda.AddTargets(new string[] { "UnrealFileServer" }, EditorPlatform, EditorConfiguration);
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}
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}
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string ScriptPluginArgs = "";
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// if we're utilizing an auto-generated code plugin/module (a product of
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// the cook process), make sure to compile it along with the targets here
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if (Params.RunAssetNativization)
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{
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// Add every plugin:
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foreach( var CodePlugin in Params.BlueprintPluginPaths)
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{
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ScriptPluginArgs = "-PLUGIN \"" + CodePlugin + "\"";
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}
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}
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// Setup cooked targets
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if (Params.HasClientCookedTargets && (TargetMask & ProjectBuildTargets.ClientCooked) == ProjectBuildTargets.ClientCooked)
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{
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foreach (var BuildConfig in Params.ClientConfigsToBuild)
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{
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foreach (var ClientPlatform in Params.ClientTargetPlatforms)
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{
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CrashReportPlatforms.Add(ClientPlatform);
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Agenda.AddTargets(Params.ClientCookedTargets.ToArray(), ClientPlatform, BuildConfig, Params.CodeBasedUprojectPath, InAddArgs: ScriptPluginArgs + " -remoteini=\"" + Params.RawProjectPath.Directory.FullName + "\"");
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}
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}
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}
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if (Params.HasServerCookedTargets && (TargetMask & ProjectBuildTargets.ServerCooked) == ProjectBuildTargets.ServerCooked)
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{
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foreach (var BuildConfig in Params.ServerConfigsToBuild)
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{
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foreach (var ServerPlatform in Params.ServerTargetPlatforms)
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{
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CrashReportPlatforms.Add(ServerPlatform);
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Agenda.AddTargets(Params.ServerCookedTargets.ToArray(), ServerPlatform, BuildConfig, Params.CodeBasedUprojectPath, InAddArgs: ScriptPluginArgs + " -remoteini=\"" + Params.RawProjectPath.Directory.FullName + "\"");
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}
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}
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}
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if (!Params.NoBootstrapExe && !Params.Rocket && (TargetMask & ProjectBuildTargets.Bootstrap) == ProjectBuildTargets.Bootstrap)
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{
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UnrealBuildTool.UnrealTargetPlatform[] BootstrapPackagedGamePlatforms = { UnrealBuildTool.UnrealTargetPlatform.Win32, UnrealBuildTool.UnrealTargetPlatform.Win64 };
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foreach(UnrealBuildTool.UnrealTargetPlatform BootstrapPackagedGamePlatform in BootstrapPackagedGamePlatforms)
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{
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if(Params.ClientTargetPlatforms.Contains(BootstrapPackagedGamePlatform))
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{
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Agenda.AddTarget("BootstrapPackagedGame", BootstrapPackagedGamePlatform, UnrealBuildTool.UnrealTargetConfiguration.Shipping);
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}
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}
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}
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if (Params.CrashReporter && !Params.Rocket && (TargetMask & ProjectBuildTargets.CrashReporter) == ProjectBuildTargets.CrashReporter)
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{
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foreach (var CrashReportPlatform in CrashReportPlatforms)
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{
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if (UnrealBuildTool.UnrealBuildTool.PlatformSupportsCrashReporter(CrashReportPlatform))
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{
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Agenda.AddTarget("CrashReportClient", CrashReportPlatform, UnrealTargetConfiguration.Shipping);
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}
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}
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}
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if (Params.HasProgramTargets && !Params.Rocket && (TargetMask & ProjectBuildTargets.Programs) == ProjectBuildTargets.Programs)
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{
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foreach (var BuildConfig in Params.ClientConfigsToBuild)
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{
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foreach (var ClientPlatform in Params.ClientTargetPlatforms)
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{
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Agenda.AddTargets(Params.ProgramTargets.ToArray(), ClientPlatform, BuildConfig, Params.CodeBasedUprojectPath);
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}
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}
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}
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UE4Build.Build(Agenda, InDeleteBuildProducts: Params.Clean, InUpdateVersionFiles: WorkingCL > 0);
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if (WorkingCL > 0) // only move UAT files if we intend to check in some build products
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{
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UE4Build.AddUATFilesToBuildProducts();
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}
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UE4Build.CheckBuildProducts(UE4Build.BuildProductFiles);
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if (WorkingCL > 0)
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{
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// Sign everything we built
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CodeSign.SignMultipleIfEXEOrDLL(Command, UE4Build.BuildProductFiles);
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// Open files for add or edit
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UE4Build.AddBuildProductsToChangelist(WorkingCL, UE4Build.BuildProductFiles);
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}
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Log("********** BUILD COMMAND COMPLETED **********");
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}
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#endregion
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}
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