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25 lines
542 B
C#
25 lines
542 B
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureCompressor : ModuleRules
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{
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public TextureCompressor(TargetInfo Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
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"Engine",
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"TargetPlatform",
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"ImageCore"
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}
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);
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if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
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{
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AddThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
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}
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}
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}
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