Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private/Misc
paul chipchase 1f90b5c58b Allow stand alone programs to opt into full FPackagePath functionality even if the program is not compiling with the editor.
#rb Matt.Peters
#rnx
#preflight 622b69320a614dcb0cf998d3

- This is useful for stand alone programs that want to compile with core and coreuobject but don't want to compile against the editor/engine.
- To make use of this the program should add 'GlobalDefinitions.Add("UE_SUPPORT_FULL_PACKAGEPATH=1")' to it's Target.cs .
- If the program does not define UE_SUPPORT_FULL_PACKAGEPATH then it will default to WITH_EDITOR which was the pre-existing behavior.

[CL 19370946 by paul chipchase in ue5-main branch]
2022-03-14 03:39:21 -04:00
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