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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
History
Devin Doucette 01274b17c8 Logging: Added a dedicated master thread for logging
#preflight 622fb0eca709bd110fea0da5
#rb Zousar.Shaker

[CL 19387540 by Devin Doucette in ue5-main branch]
2022-03-15 12:31:55 -04:00
..
AssetRegistry
#jira UE-144941
2022-03-09 09:03:55 -05:00
Blueprint
Unshelved from Marc.Audy
2022-02-09 12:48:41 -05:00
Internationalization
Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
2021-12-13 16:08:57 -05:00
Misc
Allow stand alone programs to opt into full FPackagePath functionality even if the program is not compiling with the editor.
2022-03-14 03:39:21 -04:00
Serialization
Logging: Added a dedicated master thread for logging
2022-03-15 12:31:55 -04:00
Templates
…
Tests
Add TargetRules.bFNameOutlineNumber as an option to reduce the size of FName by 4 bytes by storing the number in the name table.
2022-02-21 02:35:48 -05:00
UObject
Add a FDynamicallyTypedValue class that stores a value as some uninterpreted memory and a pointer to some runtime type information that contains methods to interpret the memory.
2022-03-11 14:30:17 -05:00
CoreUObjectPrivatePCH.h
…
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