Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Serialization/VarInt.cs
Ben Marsh 1b3110c5ec Horde: Refactored system for creating bundles of tree objects.
- Tree can now be modified without having to have entire working set in memory.
- Multiple nodes can be compressed/decompressed together, and an optional IMemoryCache allows caching decompressed blocks.
- Added support for specifying custom compact-binary serializers on individual properties.
- Added test suite to test bundling functionality.
- Fixed issue where VarInts of negative values would not serialize correctly.
#preflight 621952f68849a7424fa36567

[CL 19158249 by Ben Marsh in ue5-main branch]
2022-02-25 17:11:58 -05:00

117 lines
3.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace EpicGames.Serialization
{
/// <summary>
/// Methods for reading VarUInt values
/// </summary>
public static class VarInt
{
/// <summary>
/// Read a variable-length unsigned integer.
/// </summary>
/// <param name="Buffer">A variable-length encoding of an unsigned integer</param>
/// <returns></returns>
public static ulong Read(ReadOnlySpan<byte> Buffer)
{
return Read(Buffer, out _);
}
/// <summary>
/// Read a variable-length unsigned integer.
/// </summary>
/// <param name="Buffer">A variable-length encoding of an unsigned integer</param>
/// <param name="BytesRead">The number of bytes consumed from the input</param>
/// <returns></returns>
public static ulong Read(ReadOnlySpan<byte> Buffer, out int BytesRead)
{
BytesRead = (int)Measure(Buffer);
ulong Value = (ulong)(Buffer[0] & (0xff >> BytesRead));
for (int i = 1; i < BytesRead; i++)
{
Value <<= 8;
Value |= Buffer[i];
}
return Value;
}
/// <summary>
/// Measure the length in bytes (1-9) of an encoded variable-length integer.
/// </summary>
/// <param name="Buffer">A variable-length encoding of an(signed or unsigned) integer.</param>
/// <returns>The number of bytes used to encode the integer, in the range 1-9.</returns>
public static int Measure(ReadOnlySpan<byte> Buffer)
{
byte b = Buffer[0];
b = (byte)~b;
return BitOperations.LeadingZeroCount(b) - 23;
}
/// <summary>
/// Measure the number of bytes (1-5) required to encode the 32-bit input.
/// </summary>
/// <param name="Value"></param>
/// <returns></returns>
public static int Measure(int Value)
{
return Measure((ulong)(long)Value);
}
/// <summary>
/// Measure the number of bytes (1-5) required to encode the 32-bit input.
/// </summary>
/// <param name="Value"></param>
/// <returns></returns>
public static int Measure(uint Value)
{
return BitOperations.Log2(Value) / 7 + 1;
}
/// <summary>
/// Measure the number of bytes (1-9) required to encode the 64-bit input.
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static int Measure(ulong value)
{
return Math.Min(BitOperations.Log2(value) / 7 + 1, 9);
}
/// <summary>
/// Write a variable-length unsigned integer.
/// </summary>
/// <param name="Value">An unsigned integer to encode</param>
/// <param name="Buffer">A buffer of at least 9 bytes to write the output to.</param>
/// <returns>The number of bytes used in the output</returns>
public static int Write(Span<byte> Buffer, long Value)
{
return Write(Buffer, (ulong)Value);
}
/// <summary>
/// Write a variable-length unsigned integer.
/// </summary>
/// <param name="Value">An unsigned integer to encode</param>
/// <param name="Buffer">A buffer of at least 9 bytes to write the output to.</param>
/// <returns>The number of bytes used in the output</returns>
public static int Write(Span<byte> Buffer, ulong Value)
{
int ByteCount = Measure(Value);
for (int Idx = 1; Idx < ByteCount; Idx++)
{
Buffer[ByteCount - Idx] = (byte)Value;
Value >>= 8;
}
Buffer[0] = (byte)((0xff << (9 - (int)ByteCount)) | (byte)Value);
return ByteCount;
}
}
}