You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Now does all string manipulations in UTF8 rather than converting to and fro with data received from Perforce - Added support for reading a stream out of a CbWriter object. This allows pushing data directly to Horde Storage from the piecemeal 1kb buffers it allocates without having to concatenate everything into a contiguous array first, removing some big allocations and data copying on the common path for serializing objects into Horde Storage. - Refactored the way that BundleNodeRef objects work so they don't need to track the Bundle that owns them, so we can add some serialization/deserialization tests without having to set up as much framework code. #preflight none [CL 19345769 by Ben Marsh in ue5-main branch]