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Optimize StopProcess() when called with KillDescendants=true by using the standard Process.Kill(bool entireProcessTree) instead of our own slow KillAllDescendants() implementation. Kill entire process trees when killing the launched processes from KillAll on uat exit. Build machines will still call KillAllDescendants as the last fallback just as before. #jira none #rb carlmagnus.nordin #rnx #preflight 62304a9510686369534217ce [CL 19383104 by PJ Kack in ue5-main branch]