Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Public/LevelEditorModesActions.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

38 lines
808 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EditorStyleSet.h"
#include "Framework/Commands/Commands.h"
/**
* Unreal level editor actions
*/
class LEVELEDITOR_API FLevelEditorModesCommands : public TCommands<FLevelEditorModesCommands>
{
public:
FLevelEditorModesCommands() : TCommands<FLevelEditorModesCommands>
(
"LevelEditorModes", // Context name for fast lookup
NSLOCTEXT("Contexts", "LevelEditorModes", "Level Editor Modes"), // Localized context name for displaying
"MainFrame", // Parent
FEditorStyle::GetStyleSetName() // Icon Style Set
)
{
}
/**
* Initialize commands
*/
virtual void RegisterCommands() override;
public:
/** Editor mode commands */
TArray< TSharedPtr< FUICommandInfo > > EditorModeCommands;
};