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Build HLODs / Minimap in editor * Added the necessary code to be able these builds from inside the editor, using the "Build" menu * The HLOD build will show a dialog where you can select a few options (setup, build, forcebuild, delete), then start the build * The minimap build has no options, will start right away * Build is actually done through an external process, so the editor will ask to save any changes that's been made, and unload the current map before starting a commandlet * Progress is updated by parsing the commandlet log during it's execution * Once the build is complete, will force an asset registry scan and reload the map * Also disabled the "HLOD Outliner" tool when in a partitionned level, as it is not working and may be confusing. #preflight 6226e29f671c913c0502a807 #rb jeanfrancois.dube, patrick.enfedaque #ROBOMERGE-AUTHOR: sebastien.lussier #ROBOMERGE-SOURCE: CL 19302772 in //UE5/Release-5.0/... via CL 19303919 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884) [CL 19346855 by sebastien lussier in ue5-main branch]