Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Public
sebastien lussier a1e2270aa7 #jira UE-143721
Build HLODs / Minimap in editor

* Added the necessary code to be able these builds from inside the editor, using the "Build" menu
* The HLOD build will show a dialog where you can select a few options (setup, build, forcebuild, delete), then start the build
* The minimap build has no options, will start right away
* Build is actually done through an external process, so the editor will ask to save any changes that's been made, and unload the current map before starting a commandlet
* Progress is updated by parsing the commandlet log during it's execution
* Once the build is complete, will force an asset registry scan and reload the map

* Also disabled the "HLOD Outliner" tool when in a partitionned level, as it is not working and may be confusing.

#preflight 6226e29f671c913c0502a807
#rb jeanfrancois.dube, patrick.enfedaque

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 19302772 in //UE5/Release-5.0/... via CL 19303919
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19346855 by sebastien lussier in ue5-main branch]
2022-03-10 20:49:05 -05:00
..
2022-03-10 20:49:05 -05:00