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* Visualize Lumen Scene and Surface Cache moved to after TAAU, but before tonemapper * Visualize Lumen Overview moved after tonemapper and editor primitive compositing * Handling removing of TAA jitter, manual upscale, manual tonemapping * Visualize HWRT refactored to no longer rely on SceneDepth, which is not available after TAAU Changed default r.Lumen.Visualize.HardwareRayTracing.Retrace.HitLighting to 0 to better match how the features use it #preflight 61f8af95114ec25fe0cb8dd5 #rb Krzysztof.Narkowicz #ROBOMERGE-AUTHOR: daniel.wright #ROBOMERGE-SOURCE: CL 18810990 in //UE5/Release-5.0/... via CL 18811004 via CL 18822705 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18823638 by daniel wright in ue5-main branch]
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