Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization/Private/PackageSubmissionChecks.cpp
paul chipchase 519cb8476c Fix the MinPayloadLength config option for asset virtualization.
#rb PJ.Kack
#jira UE-142748
#rnx
#preflight 620e06d53e74a28b341e72b6
#lockdown aurel.cordonnier

- Turns out that the option did work fine, it just needed to be tested properly, so removed the assert that was guarding against mixed package trailers when submitting virtualized assets.
- Improved verbose logging when a payload is filtered based on payload size.

#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 19073541 in //UE5/Release-5.0/... via CL 19090494
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19134901 by paul chipchase in ue5-main branch]
2022-02-24 19:58:44 -05:00

18 KiB