Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp
carl lloyd 3b34233233 Fix for OpenGL ES depth fetch when used without deferred rendering.
#rb Jack.Porter
#jira UE-143196
#preflight 6230ab5ae348fe2ada68a495
#lockdown Mitchell.Wilson

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 19387078 in //UE5/Release-5.0/... via CL 19387832
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19390359 by carl lloyd in ue5-main branch]
2022-03-15 14:33:37 -04:00

111 KiB