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Editor, Engine, CoreUObject etc will have their own separate utility headers for tests that rely on respective special modules. Replace platform names in catch2 code. LLT all tests run preflight: 621e3c91f1206ae3ea5b0a66 #preflight 621e3c8bf1206ae3ea5b0872 #rb Jerome.Delattre [CL 19202751 by chris constantinescu in ue5-main branch]
137 lines
3.2 KiB
C++
137 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#define CATCH_CONFIG_RUNNER
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#include "TestRunner.h"
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#include "TestHarness.h"
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#include "Modules/ModuleManager.h"
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#include "HAL/PlatformTLS.h"
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#include "TestCommon/CoreUtilities.h"
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// Test run interceptor
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struct TestRunListener : public Catch::TestEventListenerBase {
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using TestEventListenerBase::TestEventListenerBase; // inherit constructor
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public:
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void testCaseStarting(Catch::TestCaseInfo const& TestInfo) override {
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if (bGDebug)
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{
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std::cout << TestInfo.lineInfo.file << ":" << TestInfo.lineInfo.line << " with tags " << TestInfo.tagsAsString() << std::endl;
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}
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}
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};
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CATCH_REGISTER_LISTENER(TestRunListener);
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void LoadBaseTestModule(FString BaseModuleName)
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{
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if (!BaseModuleName.IsEmpty())
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{
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FModuleManager::Get().LoadModule(*BaseModuleName);
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}
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}
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void UnloadBaseTestModule(FString BaseModuleName)
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{
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if (!BaseModuleName.IsEmpty())
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{
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FModuleManager::Get().UnloadModule(*BaseModuleName);
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}
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}
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int RunTests(int argc, const char* argv[])
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{
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// remember thread id of the main thread
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GGameThreadId = FPlatformTLS::GetCurrentThreadId();
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GIsGameThreadIdInitialized = true;
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#ifdef SLEEP_ON_INIT
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// Sleep to allow sync with Gauntlet
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std::this_thread::sleep_for(std::chrono::milliseconds(5000));
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#endif
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//Read command-line from file (if any). Some platforms do this earlier.
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#ifndef PLATFORM_SKIP_ADDITIONAL_ARGS
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int ArgsOverrideNum = 0;
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const char** ArgsOverride = ReadAndAppendAdditionalArgs(GetProcessExecutablePath(), &ArgsOverrideNum, argv, argc);
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if (ArgsOverride != nullptr && ArgsOverrideNum > 1)
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{
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argc = ArgsOverrideNum;
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argv = ArgsOverride;
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}
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#endif
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int CatchArgc;
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TUniquePtr<const char* []> CatchArgv = MakeUnique<const char* []>(argc);
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// Everything past a "--" argument, if present, is not sent to the catch test runner.
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for (CatchArgc = 0; CatchArgc < argc; ++CatchArgc)
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{
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if (std::strcmp(argv[CatchArgc], "--") == 0)
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{
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break;
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}
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CatchArgv.Get()[CatchArgc] = argv[CatchArgc];
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}
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// By default don't wait for input
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bool bWaitForInputToTerminate = false;
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FString LoadModuleName = TEXT("");
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for (int i = CatchArgc; i < argc; ++i)
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{
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if (std::strcmp(argv[i], "--wait") == 0)
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{
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bWaitForInputToTerminate = true;
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}
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else if (std::strcmp(argv[i], "--no-wait") == 0)
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{
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bWaitForInputToTerminate = false;
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}
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if (std::strcmp(argv[i], "--no-log") == 0)
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{
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bGAllowLogging = false;
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}
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if (std::strcmp(argv[i], "--no-mt") == 0)
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{
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bGMultithreaded = false;
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}
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if (std::strcmp(argv[i], "--debug") == 0)
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{
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bGDebug = true;
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}
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// If we have --base-global-module parse proceeding argument as its option-value
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if (std::strcmp(argv[i], "--base-global-module") == 0 &&
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i + 1 < argc)
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{
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LoadModuleName = argv[i + 1];
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++i;
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}
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}
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LoadBaseTestModule(LoadModuleName);
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int SessionResult = 0;
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{
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TGuardValue<bool> CatchRunning(bCatchIsRunning, true);
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SessionResult = Catch::Session().run(CatchArgc, CatchArgv.Get());
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CatchArgv.Reset();
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}
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UnloadBaseTestModule(LoadModuleName);
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// Required, will crash on exit otherwise...
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CleanupPlatform();
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#if PLATFORM_DESKTOP
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if (bWaitForInputToTerminate)
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{
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std::cout << "Press enter to exit..." << std::endl;
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std::cin.ignore();
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}
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#endif
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return SessionResult;
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}; |