Commit Graph

7 Commits

Author SHA1 Message Date
chris constantinescu
598b3a8924 Removed global setup, created common core utilities for non-special cases.
Editor, Engine, CoreUObject etc will have their own separate utility headers for tests that rely on respective special modules.

Replace platform names in catch2 code.

LLT all tests run preflight: 621e3c91f1206ae3ea5b0a66

#preflight 621e3c8bf1206ae3ea5b0872
#rb Jerome.Delattre

[CL 19202751 by chris constantinescu in ue5-main branch]
2022-03-01 13:44:27 -05:00
stephen ma
8af4582071 Add ability to LowLevelTestsRunner --global-base-moulde to Pre-load and unload modules outside of catch runs.
- This should avoid the startup.cpp and teardown.cpp pattern and more predictiablly tear-down and setup tests during GlobalSetup/Teardown.

#jira OI-3788
#review @chris.constantinescu
#rb @chris.constantinescu
#preflight 6217e996785f20248baf285d

[CL 19124450 by stephen ma in ue5-main branch]
2022-02-24 15:45:40 -05:00
chris constantinescu
c8cb8f0b04 Module-level setup/teardown with the help of source file build order overrides.
- optional alter of source file build order: towards beginning or end
- test build: correctly handle inclusion of special dependencies such as Engine, Editor, CoreUObject and ApplicationCore
- existing tests: add setup and teardown tests that initialize test modules. This causes setup and teardown to be local to module instead of global, which was not the correct way to run tests across multiple modules.

#preflight 62151e43dc0170cfb3649ee8
#rb Jermoe.Delattre

[CL 19076600 by chris constantinescu in ue5-main branch]
2022-02-22 13:52:35 -05:00
chris constantinescu
a067ec8344 Modularized setup and teardown for LLTs + global setup preliminary.
Nightly LLTs preflight 6205328b4c6c33118fa85c3d
#rb Jerome.Delattre,Mark.Lintott
#preflight 62053298a155a4cddabf933f

[CL 18938635 by chris constantinescu in ue5-main branch]
2022-02-10 12:33:20 -05:00
chris constantinescu
410d45be21 Low level tests - platform fixes and presubmit default compilation to prevent breaking
- Addressed remaining NDA platform code that was present in public facing folders
- Compile LowLevelTests target by default on presubmits and incremental builds for Main and 5.0
- Add dummy test on LowLevelTetsts and run it on consoles daily - this test is called "Self" and it's a sanity check run for Catch2
- Fixed Switch indefinite hang - Self test run successfully on this console
- Added IRunningStateOptions to control app run state: startup and check running state options
- AudioUnitTests run successfully on XboxOneGDK and XSX
- XSX Self and AudioUnitTests run successfully but XSX reports VideoEscape errors - JIRA UE-131334

#jira UEENGQA-52681, UE-127449
#rb Jerome.Delattre
#robomerge 5.0

[CL 17830364 by chris constantinescu in ue5-main branch]
2021-10-15 12:15:53 -04:00
David Harvey
ac0fbfd8f4 make sure the Gamethread Id is stored before configuring tests.
- fix for async loading thread assert on platforms that require cooked data.

#jira UE-127389
#robomerge 5.0
#rb Eric.McDaniel, Chris.Constantinescu
#rnx

[CL 17746872 by David Harvey in ue5-main branch]
2021-10-07 04:06:58 -04:00
chris constantinescu
cd6530efad Low Level Tests: code tests built on Catch2 with multi-platform support.
Intended for writing unit, integration, functional and all types of tests.

#jira UEENGQA-49764
#rb Jerome.Delattre

[CL 17666358 by chris constantinescu in ue5-main branch]
2021-09-29 15:50:07 -04:00