Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Public/MetasoundTriggerRepeatNode.h
aaron mcleran 07b7f3dcc4 Variety of small tasks
Renaming Period Trigger to Trigger Repeat.
Adding a default init value to Trigger Route Node
Change MIDIToFreq node to "MIDI To Frequency" and changing input pin from int to float

#rb none
#jira none
[FYI] Sondra.Moyls
#preflight 6052bb93dfc38e000184cb99

#ROBOMERGE-SOURCE: CL 15734592 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15737098 by aaron mcleran in ue5-main branch]
2021-03-18 08:38:58 -04:00

30 lines
667 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundNode.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundTime.h"
#include "MetasoundTrigger.h"
namespace Metasound
{
class METASOUNDSTANDARDNODES_API FTriggerRepeatNode : public FNodeFacade
{
public:
FTriggerRepeatNode(const FNodeInitData& InInitData);
virtual ~FTriggerRepeatNode() = default;
private:
float DefaultPeriod = 1.0f;
};
}