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Renaming Period Trigger to Trigger Repeat. Adding a default init value to Trigger Route Node Change MIDIToFreq node to "MIDI To Frequency" and changing input pin from int to float #rb none #jira none [FYI] Sondra.Moyls #preflight 6052bb93dfc38e000184cb99 #ROBOMERGE-SOURCE: CL 15734592 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533) [CL 15737098 by aaron mcleran in ue5-main branch]
30 lines
667 B
C++
30 lines
667 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundNode.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundTime.h"
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#include "MetasoundTrigger.h"
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namespace Metasound
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{
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class METASOUNDSTANDARDNODES_API FTriggerRepeatNode : public FNodeFacade
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{
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public:
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FTriggerRepeatNode(const FNodeInitData& InInitData);
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virtual ~FTriggerRepeatNode() = default;
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private:
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float DefaultPeriod = 1.0f;
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};
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}
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