// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MetasoundDataReferenceCollection.h" #include "MetasoundNode.h" #include "MetasoundBuilderInterface.h" #include "MetasoundExecutableOperator.h" #include "MetasoundFacade.h" #include "MetasoundOperatorInterface.h" #include "MetasoundNodeInterface.h" #include "MetasoundTime.h" #include "MetasoundTrigger.h" namespace Metasound { class METASOUNDSTANDARDNODES_API FTriggerRepeatNode : public FNodeFacade { public: FTriggerRepeatNode(const FNodeInitData& InInitData); virtual ~FTriggerRepeatNode() = default; private: float DefaultPeriod = 1.0f; }; }