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UnrealEngineUWP
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bae18a5cc0e61fc0bcc8b50ea873cd25bb8b35ce
UnrealEngineUWP
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Engine
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Source
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Developer
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ShaderPreprocessor
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Private
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stb_preprocess
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jason hoerner
bae18a5cc0
Shader Preprocessor platform specific compile error / warning fixes. Unused branch label on non-SSE platforms, char array index, conversion of 255 to char in SSE vector initialization (used by unsigned compare intrinsic so code was correct), strcpy_s not supported on some platforms -- switched to strncpy.
...
#rnx [CL 28835617 by jason hoerner in ue5-main branch]
2023-10-17 07:01:26 -04:00
..
cond_expr.c
Build fix for Mac ARM64: inline functions in cond_expr.c produced link errors, not sure why, but force inlining them should fix the issue.
2023-10-06 10:09:38 -04:00
cond_expr.h
…
preprocessor.c
Shader Preprocessor platform specific compile error / warning fixes. Unused branch label on non-SSE platforms, char array index, conversion of 255 to char in SSE vector initialization (used by unsigned compare intrinsic so code was correct), strcpy_s not supported on some platforms -- switched to strncpy.
2023-10-17 07:01:26 -04:00
preprocessor.h
Shader Preprocessor optimizations second pass: 10.7% overall improvement to ConditionalPreprocessShader, or 23.1% improvement to lower level PreprocessShader pass alone, factoring out other passes like dead code removal not affected by this CL.
2023-10-06 09:14:35 -04:00
stb_alloc.c
Shader Preprocessor: Early bloom filter and SSE optimizations. Overall 27.9% improvement to low level preprocessor, or 10.4% to ConditionalPreprocessShader as a whole.
2023-10-17 05:18:57 -04:00
stb_alloc.h
…
stb_common.h
…
stb_ds.c
ShaderCompiler: Preprocessor optimizations, first pass. Saves 16.7% overall on ConditionalPreprocessShader.
2023-09-26 05:29:05 -04:00
stb_ds.h
Shader Preprocessor: Early bloom filter and SSE optimizations. Overall 27.9% improvement to low level preprocessor, or 10.4% to ConditionalPreprocessShader as a whole.
2023-10-17 05:18:57 -04:00