Files
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkSourceSettings.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

36 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkSourceSettings.h"
#include "UObject/EnterpriseObjectVersion.h"
void ULiveLinkSourceSettings::Serialize(FArchive& Ar)
{
Super::Serialize(Ar);
Ar.UsingCustomVersion(FEnterpriseObjectVersion::GUID);
}
#if WITH_EDITOR
bool ULiveLinkSourceSettings::CanEditChange(const FProperty* InProperty) const
{
if (Super::CanEditChange(InProperty))
{
if (InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(FLiveLinkSourceBufferManagementSettings, TimecodeFrameOffset)
|| InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(FLiveLinkSourceBufferManagementSettings, TimecodeFrameRate)
|| InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(FLiveLinkSourceBufferManagementSettings, ValidTimecodeFrame))
{
return Mode == ELiveLinkSourceMode::Timecode;
}
if (InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(FLiveLinkSourceBufferManagementSettings, ValidEngineTime)
|| InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(FLiveLinkSourceBufferManagementSettings, EngineTimeOffset))
{
return Mode == ELiveLinkSourceMode::EngineTime;
}
return true;
}
return false;
}
#endif //WITH_EDITOR