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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b8bb2eaf1eefdf68cdacee115d72b119ac3e4232
UnrealEngineUWP/Engine
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Chris Babcock b8bb2eaf1e Fix issue with install batch file detection for Android
#jira UE-89006
#ue4
#android
#rb Brandon.Schaefer

[CL 11504731 by Chris Babcock in 4.25 branch]
2020-02-18 12:57:01 -05:00
..
Binaries
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Build
USD 20.02 Python libs
2020-02-18 11:37:55 -05:00
Config
Set bSupportsWaveOperations=false for PCD3D_SM5 to prevent DXIL shaders from being loaded in D3D11 mode. Removed GRHISupportsRayTracing check from FMaterialSortCS::ShouldCompilePermutation, as this prevents this shader from being compiled when cooking.
2020-02-18 05:49:51 -05:00
Documentation
Documentation for build tools
2020-02-12 19:34:37 -05:00
Extras
Updating AutoSDK support files.
2020-02-12 14:56:01 -05:00
Platforms/XXX
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
Plugins
Added recycled scriptable modes as a referenced object; Removed manual naming of tools to avoid name conflicts; Removed duplicate conditional that was preventing weight painting;
2020-02-18 12:42:27 -05:00
Programs
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 11128285
2020-01-28 11:29:06 -05:00
Shaders
#jira UE-88565
2020-02-18 11:57:14 -05:00
Source
Fix issue with install batch file detection for Android
2020-02-18 12:57:01 -05:00
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