Files
UnrealEngineUWP/Engine/Source/Developer/HierarchicalLODUtilities
sebastien lussier 51255d78ee Fix bug where UHLODProxy were recreated every time the HLOD proxies were built from HLOD rendering maps.
This would cause unbuilt HLOD static meshes to be removed from the HLOD package.
#rb patrick.enfedaque


#ROBOMERGE-SOURCE: CL 11082419 via CL 11082422 via CL 11082423
#ROBOMERGE-BOT: (v637-11041722)

[CL 11082424 by sebastien lussier in Main branch]
2020-01-22 09:49:08 -05:00
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