Files
UnrealEngineUWP/Engine/Config
Yuriy ODonnell c507e6196d Set bSupportsWaveOperations=false for PCD3D_SM5 to prevent DXIL shaders from being loaded in D3D11 mode. Removed GRHISupportsRayTracing check from FMaterialSortCS::ShouldCompilePermutation, as this prevents this shader from being compiled when cooking.
This fixes ray tracing support in cooked builds.

#jira UE-88256
#jira UE-88875
#rb Juan.Canada


#ushell-cherrypick of 11460208 by Yuriy.ODonnell

[CL 11496830 by Yuriy ODonnell in 4.25 branch]
2020-02-18 05:49:51 -05:00
..
2020-02-07 12:32:54 -05:00
2020-02-04 18:55:33 -05:00