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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b8aafdc0dafe0ca2c1783cb660fa511f6450aef1
UnrealEngineUWP/Engine/Source/Runtime/Experimental
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Michael Forot 48a7a0b630 Check Field RootNode in code when bad BP setup to avoid UE to crash
#rb kriss.gossart
#jira UE-119777

[CL 17014967 by Michael Forot in ue5-main branch]
2021-08-02 07:49:10 -04:00
..
Chaos
Chaos: Fixed non-threadsafe data access in geometry collection proxy. GT particle was having its position updated after recalculation on the PT. Instead now the particle is force-queued as a dirty particle to ensure we get a position update where required.
2021-08-02 07:03:22 -04:00
ChaosCore
Chaos : Destruction
2021-07-03 16:51:04 -04:00
ChaosSolverEngine
Chaos : Fix some of the compilation problem when compiling with PhysX
2021-06-24 18:45:48 -04:00
ChaosVehicles
ChaosVehicles: Edge case crash fix
2021-04-19 10:31:38 -04:00
FieldSystem/Source/FieldSystemEngine
Check Field RootNode in code when bad BP setup to avoid UE to crash
2021-08-02 07:49:10 -04:00
GeometryCollectionEngine
Check Field RootNode in code when bad BP setup to avoid UE to crash
2021-08-02 07:49:10 -04:00
GeometryFramework
Wrapped ObjectPtr upgrade refresh for Engine + ShooterGame
2021-07-20 00:21:34 -04:00
InteractiveToolsFramework
ModelingToolsEditorMode: Move plugin from Experimental to Editor
2021-07-27 16:00:09 -04:00
Voronoi
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