Files
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
christopher waters 8daf488d1f Fixing an issue where PrepareExportedDebugInfo would actually force symbols to be written.
Adding {ProjectDir} and {ProjectSavedDir} to r.Shaders.SymbolPathOverride

#rb none
#preflight 60c29c63c612640001dd54a4

#ROBOMERGE-SOURCE: CL 16633386 via CL 16633428
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16633454 by christopher waters in ue5-release-engine-test branch]
2021-06-10 19:52:49 -04:00
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