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UnrealEngineUWP
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SparseVolumeTexture
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tim doerries
7ebb9a81e5
Implemented support for reimporting SparseVolumeTextures. Also fixed some inconsistent dllexport macros which initially caused problems when trying to call generated functions of the SVT classes in the factory (which resides in a different module).
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#rb Sebastien.Hillaire #rnx [CL 26012470 by tim doerries in ue5-main branch]
2023-06-15 09:39:59 -04:00
..
OpenVDBGridAdapter.h
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OpenVDBImportOptions.h
Implemented an optimized path for creating a SparseVolumeTexture from a dense source volume. Also did a little bit of renaming of some of the involved functions/interfaces. Removed unorm-remapping option when importing a .vdb file. The usefulness of this feature is debatable and it doesn't work properly on .vdb sequences.
2023-04-25 07:50:06 -04:00
OpenVDBImportWindow.cpp
Implemented an optimized path for creating a SparseVolumeTexture from a dense source volume. Also did a little bit of renaming of some of the involved functions/interfaces. Removed unorm-remapping option when importing a .vdb file. The usefulness of this feature is debatable and it doesn't work properly on .vdb sequences.
2023-04-25 07:50:06 -04:00
OpenVDBImportWindow.h
Implemented an optimized path for creating a SparseVolumeTexture from a dense source volume. Also did a little bit of renaming of some of the involved functions/interfaces. Removed unorm-remapping option when importing a .vdb file. The usefulness of this feature is debatable and it doesn't work properly on .vdb sequences.
2023-04-25 07:50:06 -04:00
SparseVolumeTextureFactory.cpp
Implemented support for reimporting SparseVolumeTextures. Also fixed some inconsistent dllexport macros which initially caused problems when trying to call generated functions of the SVT classes in the factory (which resides in a different module).
2023-06-15 09:39:59 -04:00
SparseVolumeTextureFactory.h
Implemented support for reimporting SparseVolumeTextures. Also fixed some inconsistent dllexport macros which initially caused problems when trying to call generated functions of the SVT classes in the factory (which resides in a different module).
2023-06-15 09:39:59 -04:00
SparseVolumeTextureModule.cpp
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SparseVolumeTextureOpenVDB.h
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SparseVolumeTextureOpenVDBUtility.cpp
New streaming system for SparseVolumeTextures. It is based on the Nanite FStreamingManager design and supports streaming both from disk and from DDC. This first version uses a single logical tile data texture for all frames of a single UStreamableSparseVolumeTexture and starts streaming out tiles of older mip levels once it runs out of space. The highest mip level (lowest resolution) is always resident in the tile data texture, so there is always something available for rendering. Each frame's page table texture is currently always fully resident. There is now also a buffer storing the lowest resident mip level index for each frame.
2023-05-31 08:14:22 -04:00
SparseVolumeTextureOpenVDBUtility.h
New streaming system for SparseVolumeTextures. It is based on the Nanite FStreamingManager design and supports streaming both from disk and from DDC. This first version uses a single logical tile data texture for all frames of a single UStreamableSparseVolumeTexture and starts streaming out tiles of older mip levels once it runs out of space. The highest mip level (lowest resolution) is always resident in the tile data texture, so there is always something available for rendering. Each frame's page table texture is currently always fully resident. There is now also a buffer storing the lowest resident mip level index for each frame.
2023-05-31 08:14:22 -04:00