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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b782ccbdc98ebbe2b2afa233afbbfeb27734deb3
UnrealEngineUWP/Engine/Source
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Jimmy Andrews b782ccbdc9 Attempt to make the Static Mesh -> Geometry Collection conversion more robust to missing normal/tangent information by forcing a recompute if either attribute is *entirely* invalid, even if the recompute flag is not set.
#rb rinat.abdrashitov

[CL 26034458 by Jimmy Andrews in ue5-main branch]
2023-06-15 22:53:53 -04:00
..
Developer
Fix crash on empty string of preprocessed shader source.
2023-06-15 16:15:45 -04:00
Editor
Fixed Blueprint type autoconversion for variable nodes. (resubmit)
2023-06-15 21:07:53 -04:00
Programs
Horde: Allow spaces in P4 view filters.
2023-06-15 18:58:38 -04:00
Runtime
Attempt to make the Static Mesh -> Geometry Collection conversion more robust to missing normal/tangent information by forcing a recompute if either attribute is *entirely* invalid, even if the recompute flag is not set.
2023-06-15 22:53:53 -04:00
ThirdParty
OCIO: Added ARM64 architecture builds, now matching openexr coverage.
2023-06-15 10:37:23 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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