Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Cluster/Config/Configuration.cs
Patrick Boutot 410c720ac7 Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx
#author jeanmichel.dignard

[CL 10992634 by Patrick Boutot in Dev-VirtualProduction branch]
2020-01-15 09:39:21 -05:00

27 lines
607 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using System.Linq;
using nDisplayLauncher.Cluster.Config.Entity;
namespace nDisplayLauncher.Cluster.Config
{
public class Configuration
{
public Dictionary<string, EntityClusterNode> ClusterNodes { get; set; } = new Dictionary<string, EntityClusterNode>();
public Dictionary<string, EntityWindow> Windows { get; set; } = new Dictionary<string, EntityWindow>();
public Configuration()
{
}
public EntityClusterNode GetMasterNode()
{
return ClusterNodes.Values.First(x => x.IsMaster);
}
}
}